We write, we wargame, we roleplay.
These are creative endeavor, each requiring its own separate work space, each a room of one’s own, so to speak.
The epitome of wargaming and RPGs is the gaming room. Big tables. Chairs. Lots and lots of shelf space for rule books, miniature displays, and places to store terrain. Decorate as you see fit.
In the corner there’s a little table to paint miniatures. Its a messy place, but well lit. Little paint jars all around. Cardboard or newspaper has been laid down in case of spills. Miniatures sit, half-painted: projects to be completed.
In another spot there’s a desk where the Game Master devised his ideas. His favorite rulebooks are no more than an arm’s reach away.
Many gamers don’t have this kind of luxury. Miniatures are painted at the kitchen table or on a TV tray. Gaming books and miniatures are put away in a closet.
With wargames and RPGs, there can be compromise.
With writing, there cannot. There must be some dedicated space for creativity.It can be mixed with RPGs and wargames–so long as the latter two do not distract.
Fortunately, writers are an adaptive bunch, and can write almost anywhere they can be left alone for a few minutes to a few hours.
And of the three, writing really requires the least amount of space.