Sun Tzu said: The art of war is of vital importance to the State. 

It is a matter of life and death, a road to either safety or to ruin. Hence it is a subject of inquiry on which no account can be neglected. 

Sun Tzu, The Art of War, Chapter I: Laying Plans, [1-2]. 

And the end of each wargame, win or lose, how do you feel?

Do you want to play again, or just pack up and leave?

Do you feel rejuvenated or frustrated?

In other words: Are you having fun? 

If not, you might be wasting your time.

While every wargamer, even a Grand Master, or The Bearded Bastard, can have “dud” session.

Yes, there will be days when the dice are against you, or you overlooked a particular aspect of the rules are penalized for it. Yet, overall, wargaming is supposed to be an enjoyable hobby.

Wargaming is also a luxury. It comes with a price of both time and money. So you might as well become a competent wargamer.

Not being good at the hobby also has a price: never having fully painted armies, strings of bad luck, being tempting to cheat, and losing one’s confidence.

Losing one’s confidence is the killer.

But it is life and death? Perhaps.

(Given how some wargamers throw tantrums when they lose, you’d think so.)

Feeling like you’re having time wasted is demoralizing. It’s can be hard not to feel this way after a string of losses, or having to deal with a problem player. This frustration may carry over into other aspects of your life.

For example: your significant other (or parent, depending on your age) might not approve of your hobby. You may have been able to justify it because you’ve been having fun.

But what would they say if you come home frustrated and stressed out after each session?

No wargaming is better than lousy wargaming.

 

Next on The Art of Wargaming:

Do You Know The 5 Factors of Wargaming?