No, not the original Chainmail from 1973 by TSR, but the game Wizards of the Coast produced when they released D&D Third Edition in 2000.

I remember the Starter Box costing around $25-$30. It came the rules, a couple of terrain tiles, and 8 figures: a demonic gnoll adept, a gnoll warrior, a hyena, and an abyssal maw for the gnoll faction; and human paladin, human glaiver, a human marine, and a gnome infiltrator for the human faction.

The basic rules summary.

Once you got the miniatures assembled (superglue) and in their round slotta bases, you were ready to play. I lost the first game the first time I played it with a friend: the abyssal maw ate my paladin commander.

The rules were fairly simple. A game out of the Starter Set could be played in about a half-hour.

I do remember, however, the point-system being a bit wonky. The human faction (Thalos)  always seemed to get stomped. In pitched battles I learned to keep the humans undercover, pelt the enemy with magic missiles and crossbow fire before closing in with glaviers. Even then that might not help against the powerful creatures from other factions.

Since it was a skirmish game, you could play it on a small tabletop.

Examples of the stat cards for the game.

Over time Wizards of the Coast published three expansions to the rules:

Blood and Darkness, Fire and Ice, and finally the Ghostwind Campaign. Each had its own line of new figures. Dragon magazine even published article with optional rules, scenarios, and tips on how to paint your figures.

Around 125 miniatures were produced. Some you could get only in boxed sets, others came in two or single packs. The miniatures were relatively inexpensive, and I picked up quiet a few back in the day.

I found it difficult to get anybody to play the game–Warhammer players snubbed their noses at it because it wasn’t Warhammer, and historical players didn’t like it because it wasn’t historical.

Believe me, I tried to get people to play it. I still got a lot of use out of the miniatures for my D&D games though–more on this next week.

The game itself never really caught on. On the RPG side, I think players just preferred the miniatures from Reaper. And on the wargaming side, Warhammer and it’s derivatives were still king of the fantasy wargaming hill.

So by 2003 Wizards of the Coast folded the game in favor of the new prepainted D&D Miniatures line when D&D 3.5e came out.

Get This: I don’t see why you would. The miniatures, yes–there are some gems in there–some unique undead, demonic creatures like the Abyssal Maw, and the Ogre Mercenary (if you can get) is a brute of a figure. But as for the Chainmail rules themselves. Well, maybe just for nostalgia purposes. They’ve been surpassed by far better sets of rules like Dragon Rampant.

Don’t Get This: See my previous statement.

A three-way battle between human, undead, and demonic gnoll forces.