Taglar’s Tomb Revised, by James Garrison over at Hereticwerks, is one of the best low-level mini-adventures out there.
It’s written for Swords & Wizardy, but can be easily adapted to other old school d20-based system. You can run it multiple times, each with different encounters but pretty much have the same adventure.
The module’s strength is its simplicity, but it comes with lots of tables full of ideas to customize it to the GM’s tastes and make the adventure memorable.
The characters are nobodies who want to prove themselves by exploring the legendary burial place of the ancient warlord Taglar. The GM ca
Once the characters approach the cavern, the GM can roll to determine what they encounter both outside and inside the cave. The weather and other hazards can be particularly nasty, but groups should also watch out for the “red snouted” Kobolds, or the “Mud Shrimp.”
Most of the encounters have some kind of special detail to make them memorable. You don’t just encounter lizardmen, but “Mauve Bellied Lizardmen.” One of the prospective guides, Weird Willy, “seems normal enough.”
We’ve run this module at least three times. With one group, they left the caves to head back to town to rest. When they returned they had completely different set of encounters–which made them think, at least for a few moments, that they might have went back to the wrong place.
Each of the chambers within the caverns of Taglar’s Tomb have unique features, as to the treasures which may be found there. Coins come in different shapes. You may see things the lend the caves to being a living ecosystem (i.e. you are not alone).
Taglar’s Tomb: Revised is perfect for a memorable one-shot game or to start a campaign.
You can hunt down the original, non-revised version, Taglar’s Tomb at Hereticwerks. But why would you do to that?
Just head on over to DriveThruRPG and put down a few dollars for the great adventure.
Buy this if: You want a nice short adventure for your campaign. You want to broaden your horizons about module design.
Don’t buy this if: You prefer strictly “linear” adventures. Your players often forget to outfit their characters with 10-foot poles and shovels.