Last week I posted that above parody of Dark Dungeons when I spoke about player entitlement. It later made an appearance over at Cirsova, in a post about the detriments of character lengthy creation–especially in games like D&D 3.5e and Pathfinder.

And after thinking about it, I feel Marcie has a bit of a right to feel entitled. You put all that time into creating a character, it really ups the expectation that your character should survive for a while. I’d feel ripped off, too. And I know I’d tried to convince the Game Master to reconsider.

Because I’m there to play, not roll up characters for hours at time.

One of my pet peeves are character generation sessions. I’ve seen, and participated in, way too many gaming groups where the first session is just creating characters–and it can take hours, especially if some game master wants to run a high level game, a complex set of rules, or both.

Perhaps the only thing worse than character death in games like this when the group never meets again after the character creation session.

So what’s the ideal character creation time?

My rule of thumb, 15-20 minutes.

45 minutes tops, if the game master is running a higher level game–or a game with a complex set of rules (and all of the players had better be familiar with it!)

And this applies to just about any set of RPG rules.

For one-shot adventures or introductions to a new system, the game master had better provide pregenerated characters.

Players can learn the nuances of character generation later, when they’re more familiar with the new game.

In the past, I’ve allowed experience points (or its equivalent) to carry over to any new character the players create if they decide they didn’t like the pre-gens.

So, how long do you believe character generation should last?