By holding out advantages to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.
If the enemy is taking his ease, he can harass him; if well supplied with food, he can starve him out; if quietly encamped, he can force him to move.
–Sun Tzu, The Art of War, Chapter 6:”Weak Points and Strong,” [3-4].
Cannon Fodder Joe is/was the complete opposite of the Bearded Bastard. Here’s a guy who was upright, played fair, and a bit of a rules lawyers. Against the Bearded Bastard there was no competition, he’d get tromped.
Against me and others in the group he could display the grossest example of incompetence but occasionally luck would go his way to give him a false sense of confidence.
He’s the kind of wargamer where you could say, “Joe, you just lost most of your command.” And he’d respond with, “Oh, I don’t think we’re doing too bad.”
Did his forces get torn apart by cannon fire? No. Not really.
But in games involving cannon, he liked to charge them. They were irresistible targets.
He liked to teach wargamers a lesson when the got careless with deploying their cannon.
He take his infantry out of cover to get them. He have his cavalry aligned specifically to over run cannon batteries.
Light guns. Heavy guns. Siege guns. It didn’t matter. He always went after those cannon. And like to teach players a lesson if they put their cannon slightly ahead of their forces.
“If you put that cannon out there,” he’d say, “I’m gonna get it. I’m gonna get it good.”
And he got it good. Just about every time. Because his opponents would place their cannon to bait Joe.
Oh sure, they’d lose a light gun or two, but then Joe’s forces would be surrounded, and subject to concentrated fire, or capture.
The Moral: If your fellow gamers aren’t learning their lesson, but you’re one getting the lesson.
Next on the Art of Wargaming: “How to Fight Like Napoleon.”