Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances.

–Sun Tzu, The Art of War, Chapter VI: “Tactical Dispositions,” [28].

  1. Player gets involved with Warhammer Fantasy Battles.
  2. Player discovers a sound tactic (usually involving a general on a winged creature loaded with magic items and magic) that defeats his opponents.
  3. The next army book comes out
  4. Player discovers his sound tactic is now obsolete. Panics. Rebuilds his army. Buys more miniatures.
  5. Player discovers a new sound tactic.
  6. Player gets defeated. Panics. Rebuilds his army. Buys more miniatures.
  7. Player gets defeated again. Quits Warhammer.

At least, that’s how it worked for me, and what I’ve seen and experienced.

And at times it was more frustrating that playing against the Bearded Bastard.

And then there’s this: A story about griefing and min/maxing in a Warhammer 40K tournament.

Next on The Art of Wargaming: The Hill: I Used to Think, Now I Think.