So I’ve got all of the Original D&D booklets in either hard copy or pdf formats.
In this hypothetical campaign I’m swirling around in my head, I’m wondering if I should allow content from Supplements I-IV, going beyond the booklets in the 1974 boxed set.
As I discussed in the last post, Greyhawk, expands the game in leaps and bounds. Paladins and Thieves make their debut, along with half-elves. There’s more spells, magic items, and monsters. You have a revised and clarified experience point system, rules for exceptional strength and variable weapon damage.
The second supplement, Blackmoor, adds the Monk and the Assassin. Eldritch Wizardry gives us the Druid, the demon lords, and psionics.
At a certain point, the game starts resembling Advanced Dungeons & Dragons (or depending what rules you use, Swords & Wizardry).
So why not play that instead?
It’s a conundrum. And the decision might (and probably will) influence what gamers might come to the tabletop.
What would you do?