If I grow up, remind me to never become a tabletop game designer for wargames and RPGs. There’s too much competition.

There’s a reason why Magic: The Gathering and games of its ilk have outsold wargames, RPGs, and most board games for the last couple decades: low cost of entry and quick play.

There are days when I feel like I’m part of a dying breed: a roleplayer who eschews electronics at the tabletop, and a wargamer who paints his own miniatures.

In wargaming, skirmish games and pre-painted plastics seem to be the order of the day. Games for mass battles aren’r as popular. (This, of course, has been happening for sometime now).

More people play RPGs with tablets, on G+, and virtual tabletops now than ever before.

And I just can’t do it. I don’t see the appeal.

One reason I play these games is to unplug. Painting miniatures and planning games is my “quiet time” at the end of the day. The social interaction at the tabletop is far better than interacting via a MMORPG or other online social media.

Maybe that’s were it needs to start.

Maybe that’s how game designers should market their tabletop games:

“A fun and exciting game to play with friends on a Sunday afternoon.”

“Put your smart phone down. Pick up a paint brush.”

“Unplug. Use your imagination.”