A whole army may be robbed of its spirit; a commander-in-chief may be robbed of his presence of mind.
Now a soldier’s spirit is keenest in the morning; by noonday it has begun to flag; and in the evening, his mind is bent only on returning to camp.
Clever general, therefore, avoids an army when its spirit is keen, but attacks when it is sluggish and inclined to return. This is the art of studying moods.
–Sun Tzu, The Art of War, Chapter VII: Maneuvering, [27-29].
Am I paranoid to suggest The Bearded Bastard knew about my hypoglycemia and would prolong a wargame until I experienced my late afternoon crash?
Did he understand the signs and the symptoms? Cold sweats. Jitters. Irritability. Dysphoria.
And that’s when he would press his final attack?
I don’t know. Here’s what I do know:
I’d wake up that morning, feeling fine, looking forward to the game. I’d eat breakfast, and take care of a few minor chores before heading out.
Before the wargame started, my friends and I would have our customary lunch around noon or so. The game would start around 1:00. The first couple hours would go relatively smoothly. Then around 3:30 or 4:00 pm, I would get tired and irritable. With each little victory The Bearded Bastard attained on the tabletop the angrier I’d get.
Then The Bearded Bastard would make his final moves and declare victory.
It’s probably just a coincidence. Right?
I didn’t know I had hypoglycemia until I spoke with a nurse and later had a blood test done. While I wasn’t diabetic, I was in dire need of diet and exercise.
It also helped to eat a snack and drink some water around 3:00 pm.
Even though I continued losing to The Bearded Bastard, I was far more pleasant to be around.
Take care of yourself. Note your mood swings. Stay healthy. Wargaming is supposed to be enjoyable. What’s the point if you’re too unhealthy to have fun?
Next on The Art of Wargaming:
Knowing When to Halt Your Attack.