If asked how to cope with a great host of the enemy in orderly array and on the point of marching to the attack, I should say: “Begin by seizing something which your opponent holds dear; then he will amenable to your will.”

Rapidity is the essence of war: take advantage of the enemy’s unreadiness, make your way by unexpected routes, and attack unguarded spots.

–Sun Tzu, The Art of War, Chapter XI: The Nine Situations, [18-19].

How many times did I fight The Bearded Bastard in a warm room with the sun shining through a curtainless window on my back?

How many times did I allow myself to be the courteous one, letting The Bearded Bastard interpret the rules a certain way, only to find myself screwed over unexpectedly by said interpretation?

How many times did I seek to be the amiable one, letting The Bearded Bastard take the first turn, only to have him seize a key objective early in the game?

There are objectives to be taken before and during the game.

In war, it helps to fight with the sun at your back so the enemy might be blinded.

In wargaming, the sun at your back can bring you fatigue if your opponent remains in the shade.

Or it may keep warm in a cold room while your opponent’s shiver.

Your spot at the tabletop matters.

Next on The Art of Wargaming:

Fight Every Week.