On the day that you take up your command, block the frontier passes, destroy the official tallies, and stop the passage of all emissaries. Be stern in the council-chamber, so that you may control the situation.

If the enemy leaves a door open, you must rush in.

Forestall your opponent by seizing what he holds dear, and subtly contrive to time his arrival on the ground.

Walk in the path defined by rule, accommodate yourself to the enemy until you can fight a decisive battle. At first, then, exhibit the coyness of a maiden, until the enemy gives you an opening; afterward emulate the rapidity of a running hare, and it will be too late for the enemy to oppose you.

–Sun Tzu, The Art of War, Chapter XI: The Nine Situations, [63-68]

There’s only a finite amount of hobbies on can pursue in his or her lifetime, and there’s only a finite amount of games you can play and miniature you can possibly paint.

The wargaming hobby is not to be taken up lightly. It’s time consuming and can be incredibly frustrating if you don’t know its pitfalls. Don’t waste your time in something that supposed to be fun, but isn’t.

Yet the moment you started reading The Art of Wargaming was the moment you were going triumph over whatever Grand Master, Bearded Bastard, or Wargaming Hell you have in your life.

You’ve gone beyond simply mastering a set of rules for a wargame. You’ve gone beyond arguing over the rules. You’ve learned tactics and strategies which can be applied to any wargame.

You’ve tamed The Social Beast.

In other words, you’ve become committed, you’re becoming competent, you’re becoming a master.

Be careful though, once you’ve become a master wargamer. Don’t gloat over your victories too much Beware hubris. Give credit to those in victory and defeat, especially in defeat.

Because if you don’t, somebody, someday, might write a book filled with lessons he learned from losing against you….