See its like this: I’m supposed to be this master tactician given that I wrote The Art of Wargaming.

Yet last Sunday I went against the advice in an early The Art of Wargaming post and played a siege. And it wasn’t just any siege, it was a playtest for a scenario mimicking the siege of Minas Tirith.

And guess who got to be the Riders of Rohan?

I used my Hundred Years’ War mounted knights, yet the role was the same: I was supposed to be the relief force for the siege. The rules were Dragon Rampant, and after playing I’m not convinced they were the right system to use.

The game, however, moved fast.

I played about 4 turns after deploying my forces and got wiped out. I kept failing activation rolls and the orcs and the goblins overwhelmed my knights.

Somehow, in all this, I distracted the besiegers long enough to give the defenders behind the wall a chance make a stand.


In retrospect, maybe I should have deployed heavy riders, which are easier to move and aren’t handicapped with the Wild Charge rule–where you have to test to charge if the enemy is within range.  Its almost like the rules see Wild Charge as something favorable, the way they’re presented. You can add Wild Charge for a couple points to units without the rule.

I see it as a way for the opponent to pin your knights, or lure them into a trap.

So, it was a dissappointing game, but I got some great pictures…

As first wave of orcs starting climbing the walls, my cavalry appeared from behind.

The knights faced some difficulties…
King of the Hill, do or die!
The orc shift their attentions…

By this time the orcish horde had made some gains on the wall.


As the defenders pushed them back, my knights made one last charge against the orc chieftain himself…



And that, as they say, was that.

Better luck next time, I suppose.