What is it and why did I buy it? 

To this day I believe my players felt cheated when I ran them through this adventure back during The Heady Days of D&D Third Edition.

Did you forget the real adventure at home, Stelios? 

Yeah, a half-hour before the game starts, he’s like–quick! I’ve got to find something for my games.

Is The Crypt of St. Bethesda great adventure? Of course, not. Did players like it? No. In fact, it got some bad reviews for being a railroady adventure.

Buuuutttt… it served its purpose as a one-shot adventure. The PCs got some experience points. It was worth the $2.49 I paid for it.

Alderac Entertainment Group put out a couple dozen of these adventures back in the day. Like so many d20 products, some were pretty bad, some good. The Crypt of St. Bethesda was one of the decent ones. I also had Jerimond’s Orb, Servants of the Blood Moon, and the Heart of Amun Khonshu. 

What I can say? These potato chip length adventures enabled me to leave the gaming store with something in hand, and provided a backup adventure in times of emergencies.

I guess.

Why did I sell them?

I honestly don’t quite remember what happened to them. They probably ended up padding the The used Book Store Pile.

Or maybe I gave them away.

For 79 cents a piece I can own the PDF versions. Or I can spend $3.95 a piece for Adventure I and Adventure II, which contain all of those little adventure packs revised for D&D 3.5e.

If I want to…

…which I don’t.