For a guy trying to leave the gamer lifestyle I seem to find myself getting back into it.

My summer schedule got switched around and there’s a spot which opened up with a gaming group which meets on Wednesday evenings at my favortie local gaming store. Newbies welcome, and all that.

It’s D&D Adventurer’s League, so I have my reservations. But I figured, why not? If the game is boring I can always excuse myself and go home.

After I finished creating Patryn the Dragonborn Monk (keeping a previous promise) it dawned on me that I hadn’t created an official D&D character since 2012, the last time I played D&D 3.5e. Since then I’ve only played a couple pregenerated fifth edition characters.

The process took an hour and had a strong resemblance to characters created in D&D 3.0/3.5e, page-flipping and all to find exactly what I needed. For the abilities I took the standard array: 15, 14, 13, 12, 10, and 8; put my highest score in dexterity and second highest in wisdom, like the book told me to do for a quick build.

Around this point the old power gamer in me from previous editions creeped in.

Should I have chosen a different race to be monk, since dragonborn don’t get any bonuses to dexterity?

How can I increase my constitution so my breath weapon has a higher save difficulty class? 

Did I create a decent and competent character? Or is somebody going to ask me why didn’t take feature X or class Y?

The background personality traits, ideals, bonds, and flaws seemed to be extraneous.  I rolled these up at random, though I’d rather discover my character’s personality through play. Is there a way to determine miscellaneous equipment and skills without this step?

What if my character dies in the first session? What if I don’t want to play again? What’s the point of this step in those situations?

Marketing, I suppose. If you don’t like the backgrounds in the Player’s Handbook you can find more in the other supplemental rule books.

Yes. I’m a cynic.


The game’s tonight and you’ll read how things went next time.