Patryn, my Dragonborn Monk, reached 0 hit points three times in the three hours I played through part of The Lost Mine of Phandelver, and he still made it to second level at the end of the session.
I’m not sure what to make it of it. This is the first time I really got to play D&D 5e (as opposed to being a passive participant–does the game encourage this?). There was some combat, some problem solving, a roleplaying encounter with a Nothic who kept saying we were all going to die.
The experience was far better than the last time I tried to play D&D, or the really lackluster session during D&D Next playtest.
It’s also the first time I got schooled by a teenage player who knew the rules better than I!
As it turns out, the other players had second and third level characters and had already played through earlier parts of the module.
The experience was enjoyable, but I’m not sure I’ll return to that particular campaign. I feel like there was too much emphasis for me to join The Adventurers League as opposed to me learning how to play the game. I expected this, but it still got tiresome.
At one point, after the second or third time my character reached zero hit points, one player tried to take a healing potion from another player. The DM then cited the Code of Conduct where all players are expected to help each other and stuff like that. He cited it mostly to me, and not the other players.
Look, I said, this is just an experiment. If my character died, I was fine with it.
At the end of the session, I filled out the Adventure Logsheet. The DM told me all about renown points. If your character doesn’t join a faction, you can still play in Adventurer League games, but you won’t get any renown. I later looked up the factions; they’re all lame.
All gripes aside, I did walk away with a better grasp of the rules and I did have fun.