On first the impression, D&D Dungeon Tiles seem like a good idea. Instead of using a dry or wet erase mat, which can get a little messy at times, you place dungeon tiles down on the tabletop as needed. During the early D&D Third Edition Era, Wizards of the Coast experimented with Dungeon Tiles in Dragon Magazine. Apparently, players liked them, and so during the D&D 3.5e they released packs of these four around $15.

I wound up with six or seven of these packs.

At first, I liked them.

The downsides became apparent after I purchased the fourth or fifth pack.

–If you wanted to create a complete dungeon, temple, or whatever, you needed at least two of the same pack.
–Because I bought them, I wanted to use them, so I would spent time trying to create encounters rather than work on the adventure as a whole.
–At the tabletop they were unwieldy to use. It seemed like spent more time than I would like arranging the tiles.
–Sorting through them could be a pain.

Once I devised an epic encounter in a large cavern with some side tunnels. I had all the tiles I needed categorized (this took time). The PCs would start at one end of the cavern, and I would place additional tiles down as they explored and encountered opponents.

But then a well-placed fireball and a cave-in (caused by soften earth and stone spell) killed most of the opponents.

Another time I had a similar encounter with the outdoor tiles. The PCs came across an large enemy encampment at night. I set everything up, the battle was about to commence, and then the player with the sorcerer said: I’ll cast invisibility on everybody and we’ll bypass the camp…

D’oh.

So the Dungeon Tiles languished in storage for a number of years, unused. I went back to the trusty wet-erase battle mat if I needed to use miniatures.

They eventually went up on Ebay where I sold them for a decent amount.